DFINITYMISSION CONTROL
SHIP THE BUG / ZÜRICH → CYBERSPACE
LAUNCH SITE 01 / ZÜRICH

Local bug.
Cosmic
consequences.

From Genferstrasse to the Internet Computer.
One tiny bug. An unreasonable amount of ambition.

DFINITY HQ GENFERSTRASSE / EARTH
01
ESCAPE LOCALHOSTTen chapters. Three prompts. One way up.
COINS = BONUS POINTS UNLOCK ABILITIES PATCH FIREWALLS
TOTAL SCORE
0pts
COINS / +500
DISTANCE0 m
AIRSPEED0 m/s
ZÜRICH
MAINNET
LOW & FASTHIGH & HOPEFUL
PROMPTS REMAINING
FLOW 0%
RELEASE TO LAUNCH · OR HOLD SPACE
BURSTS > SPAM
BEFORE WE LIFT OFF

Your phone.
Your flight stick.

Tilt your phone left and right to steer the bug. Boost and fire stay on the buttons.

Hold your phone comfortably. You can change this later with the phone icon.

Motion stays on your phone. Nothing is recorded or sent.
FLIGHT COMPLETE · SEASON 2

Well, it shipped.

0POINTS THIS FLIGHT

DISTANCE
REACHED
FLIGHT TIME

GLOBAL FLIGHT CREW

You vs. the crew.

PRIVATE PREVIEW

Loading the leaderboard…

3–20 letters, numbers, spaces, dots, hyphens or underscores.

Your flight stays private until you choose Publish score.

FLIGHT SCHOOL / ECOSYSTEM ATLAS

From Zürich to infinity.

  1. Choose your angle.A low launch travels fast. A high launch buys airtime.
  2. Hold. Release. Hope.Hold SPACE or the green button. Release near full for a perfect launch; the meter swings back if you hold too long.
  3. Steer through the good stuff.Use A / D, arrow keys, or move your pointer over the scene. On your phone, choose tilt or arrows before the first flight. Allow motion and hold comfortably to set neutral. The phone icon on the left edge switches tilt off or on. Pause and resume to reset your neutral grip. Rotating the screen pauses your flight and recalibrates. Arrows always work as a fallback; Boost and Fire stay on touch buttons.
  4. Three prompts. Use them wisely.Press SPACE or the green button mid-flight to boost. Every launch remixes the route. Gold rings are coins: every coin adds 50 points to your distance score. Coffee, compiler crystals and gates boost. Red firewalls cost serious momentum. Exploit mines guard the floor and some hover in the air. Their red rings mark danger: find a gap, fly over or clear one with a pulse. A mine hit costs 40% momentum; an Identity shield absorbs one hazard hit. Orange armor needs two pulses. Lift pickups get weaker as pressure rises; floor rescues are lucky finds. The glowing data stream carries you into cyberspace.
  5. Find your FLOW.Each coin adds 4 FLOW; every fifth coin in a series adds 8 more. Keep coins within 2.5 seconds of each other for the series. A genuinely close pass of a mine or firewall adds 20 FLOW after you clear it. At 100, a 3.2-second Overdrive starts automatically with extra thrust and a gold/mint trail. Hits break your FLOW; a shield protects it. A five-second recovery prevents endless Overdrive chains. Your three prompt boosts stay separate.
  6. Outsmart the Motoko ghost.The armoured Motoko ghost joins at 500 m, circles and follows into canister airspace. A pink cannon charges for 1.25 seconds, then fires a visible pulse at the locked lane. Dodge sideways or hit Motoko with two pulses. Only a projectile hit costs 33% momentum; touching its body does not. Debugging it buys eight seconds of peace and 75 K simulated cycles.
  7. Patch the firewall. With lasers.Hold F or J, use the FIRE button, or click the scene to shoot. Nearby firewalls, mines and Motoko get a little aim assistance. Aim with your steering and fire in bursts: holding FIRE overheats the blaster. A target outline means lock-on. Each cleared firewall gives 25 K simulated cycles and a mine gives 15 K; these do not add leaderboard points. Releasing FIRE cools the weapon. Mission control appears briefly at a new epoch or when you need a last-chance boost. The bug stops its final crawl below 6 m/s; you have 1.6 seconds to use a remaining boost. Wind is announced before it arrives; tailwinds and updrafts can save a run.
YOUR ECOSYSTEM FIELD GUIDE REAL TECHNOLOGY · FICTIONAL FLIGHT POWERS

P / Escape pauses · R starts a new run · C switches camera · M toggles sound. Every launch has a new route and wind sequence. Season 2 uses the harder rules; earlier public 3D scores remain in Early flights. The global 3D board is open to everyone. Publishing is your choice after every run. Cycle burn is fictional arcade telemetry, with no real token spending.

ONE INTERNET COMPUTER · EVERYONE WELCOME

Global flight crew.

1 point per meter + 50 per coin. Your best Season 2 run ranks here under your chosen name. Early flights preserves the original 3D board. Guest and Kebapstack pilots share the same board.

YOUR CALLSIGN

Everyone can fly.

Play instantly as a guest. Pick a name to join the global leaderboard, or sign in through Kebapstack.

3–20 letters, numbers, spaces, dots, hyphens or underscores. Guest names belong to this browser and website address. Clearing browser data loses access; Kebapstack login can recover its own profile.

DEPLOYMENT ON HOLD

Take a breath.

Your bug will wait right here.

BUILDING A QUESTIONABLE IDEA…Linking Zürich to cyberspace